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Osu tatakae ouendan songs
Osu tatakae ouendan songs








osu tatakae ouendan songs

There are four difficulty levels in the game.

#Osu tatakae ouendan songs full

Maintaining long and full combos is key to earning high scores, as the game's save data will only remember the rank of a mission completion with the highest score. The use of flames is constant throughout the game to represent the protagonist's determination. The flames will disappear completely if the combo is broken. Additionally, as a combo grows, flames will appear behind the cheer squad, and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen.

osu tatakae ouendan songs

After completing any song, the player can go back and attempt to improve the score for that song. Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x.

osu tatakae ouendan songs

The score for each level is based on the timing of the beats (including individual small portions of phrase markers), and the current number of beats made in a row, which increases a combo multiplier by 1x each time. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation. If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. (The best grade, S, requires at least 90% of all markers to be scored 300 and at most 1% of all markers to be scored 50%.)Įach level is divided into four phases (although some levels last five phases, such as the first one), and at the end of each one before the last, there is a junction point where the player can take a rest while a scene from the story plays out on the top screen. After a successful completion of a mission, players are given a letter grade rank of S, A, B, C or D, depending on the breakdown of scores of individual markers. The game saves progress automatically once a stage has been completed. To advance in the game, each stage must be completed successfully. If the life bar should empty, the level will end, resulting in failure for the character. However, if the player should tap a marker too early or miss a beat completely, the meter will deplete even further. There is a health meter that indicates the character or characters' fighting spirit, or kiai, that constantly drains over the course of the song, but can be refilled with hitting the indicated beats the more precise the player is, the more energy is restored. The positions of Spin Markers are constant across all difficulty levels.ĭepending on how precise the player's actions are, they will be awarded 50, 100, or 300 points. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.Ī spinner that the player must rotate quickly until bars along the sides of the screen are filled. Numbered circles that must be tapped in sequence in time with the music. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen: During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. A character (or characters) facing a problem will cry Ouendan! when their conflict reaches a climax.

osu tatakae ouendan songs

Each level of Ouendan features a plot line accompanied by a specific song.










Osu tatakae ouendan songs